Hello, I never posted to this list before but am working on ultra-secret-projects-that-may-someday-see-the-light...<br>Been lurking for a while so.... hi everybody!<br><br><div class="gmail_quote">On Thu, Mar 20, 2008 at 7:14 PM, Matthew Woehlke <<a href="mailto:mw_triad@users.sourceforge.net">mw_triad@users.sourceforge.net</a>> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="Ih2E3d">Mauricio Piacentini wrote:<br>
[...]<br>
<br>
</div>How much "not like the traditional game" are we talking? I was going to<br>
at least put hats on all the actors (which would be a diversion). Note<br>
that there are also a bazillion clones on the net with unchanged<br>
artwork; I doubt many of them are licensed in any way... (I'd also note<br>
that I don't think the KGr artwork is 'notably different' from that of<br>
the game that inspired it.)<br>
<br>
I'd be open to ideas... I do want to use unique hats for each actor, in<br>
some way.<br>
<div class="Ih2E3d"></div></blockquote><div><br>I remember a few years ago many websites got shut down for hosting a flash game where the main character looks very similar to a pie chart.<br>I personally would not use anything close to ghosts or pie for the artwork. Those "retro" themes could always be distributed with KHNS.<br>
<br>There are many ways to keep the exact same gameplay without having the artwork match so closely the original...<br>- "Cave Digger", with gold instead of "pills". (hey, it could be sold as a "top-down KGR"...)<br>
- "Archelogists", in the same veins, dig bones, avoid errrr.. zombies?<br>- "Zombies", Fetch brains avoid... errr.. archeologists?<br>- "Pirates vs. Ninja"<br>- "Konquie" (he should be in every games in a non-default theme....)<br>
- "Whatever..."<br><br>I would personally like an "Italian" theme where the walls are made of green pipes, the enemies are turtles, the pills are coins and the "special pills" are mushrooms.<br>
It could be trademarked too though :P<br><br>In fact, I would consider changing the name too... of course IANAL yada yada<br><br><br>About "AI":<br><br>I can't find any source right now but I am pretty sure in the original (or it might only be in the sequel: "Pie Chart with a red ribbon") had 4 different behavior for the enemies. It was something like, one random, one aggressive, one passive and another one I cant remember at all...<br>
<br>I think it was part of what made the-orginal-that-shall-remain-unnamed so tough. Too hard, IMHO.<br> </div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div class="Ih2E3d"><br>
--<br>
Matthew<br>
"The government is not trying to destroy Microsoft, it's simply seeking<br>
to compel Microsoft to obey the law. It's quite revealing that Mr. Gates<br>
equates the two." -- A government official<br>
<br>
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