<br><br><div><span class="gmail_quote">2007/7/27, Mauricio Piacentini <<a href="mailto:mauricio@tabuleiro.com">mauricio@tabuleiro.com</a>>:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Johann Ollivier Lapeyre wrote:<br><br>A lot of very good stuff :)</blockquote><div><br>LOL<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Nice post, thanks for sharing your views and rationale on this. If no<br>one else jumps in with a red flag I think we can consider this issue<br>settled for now, and experiment with the current statusBar location for<br>4.0
then.</blockquote><div><br>Good. It was an interesting and constructive talk.<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
As a final note and looking at all of these different HIG for statusBars<br>in different scenarios, I think we should try to remove some annoying<br>and redundant messages from our statusBars, like the ones currently in<br>
KMahjongg ("Ready. Now it is your turn"). </blockquote><div><br>Oh yes... There are also some "running", ... It should be really good that every dev drop the useless stuffs like that.<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
But I think this is something we can cover in this games-specific<br>guidelines, do you agree?</blockquote><div><br></div></div>Of course.<br>