<br><br><div><span class="gmail_quote">2007/7/24, Mauricio Piacentini <<a href="mailto:mauricio@tabuleiro.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">mauricio@tabuleiro.com</a>>:</span>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Nicolas, regarding KGameDifficulty: is it possible to make the<br>appearance of the comboBox in the statusBar optional, maybe controlled<br>by a flag in the constructor? </blockquote><div><br>We hardly trying to harmonize the way the severals games are looking, and their usability. And this is hard because everyone could have his "point of view". With the current KGameDifficulty, every games will have this setting at the same place, and will not disturb the user. So, is it a really good idea to allow every games to do whatever it want? Honestly, i don't think, and in the futur, when we'll improve more our usability, i prefer every apps gain the improvement at the same time.
<br><br>About the current location (status), i tested it with 3 childrens, and they *very* easily found the way to change the level. Before (on kde3.5 one), they didn't know this could be set. <br> </div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
if they prefer to gather all user input in the toolbar and use the
<br>statusBar just for output. </blockquote><div><br>Status bar is *not* for output. Just because user don't read it, especially just text. <br>Usually, users read the status bar only when he want, not when the app want. For example, some games are finished when a "you win" or "you lost" is written in the status bar. How it works with user? On some users, it is working, and with other, the user think the app is frozen because it don't read it... A better way to make the output is to make them "in game", like kblackbox for example.
<br><br>Status bar purpose is to cummunicate "state". Some example:<br>- difficulty<br>- running or paused<br>- Connected or unconnected (for network game...)<br>- progress bar (navigator)<br><br>This infos are not vitals, but when the user need them, it's here.
<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">With this change the author could easily<br>choose to put the window in the statusBar or in the toolbar, depending
<br>on the game, and maybe adjust the layout if needed.</blockquote><div><br>And this way, the common feature "view or set difficulty" will be not the same, nor at the same place, between the game? please don't... Imagine a world where the "open file" icon should be not at the same place everywhere...
<br><br>In fact, we tested first in the toolbar, and it doesn't work well (both usability and look). It's better here for now. Maybe in the futur, it could be possible on canvas, and maybe it will better (but with a risk: games canvas have several layout, maybe not a good idea to harmonize something here...)
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