<br><br><div><span class="gmail_quote">2007/6/12, Ian Wadham <<a href="mailto:ianw2@optusnet.com.au" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">ianw2@optusnet.com.au</a>>:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>But please don't get me wrong. I have been a champion of
<br>consistency in UIs since the 1970s. Back then there was not even<br>any agreement on how to terminate programs (or Quit) ... now that<br>was a *real* problem for end-users and the support people.<br><br>So, to size grip or not to size grip?
</blockquote><div><br>Hi,<br><br>I think the KDE Games size grip policy must follow the general KDE app policy about it.<br>We know under KDE and generally under X (unlike MS Windows for instance), the most windows are resizable by default.
<br></div></div><br>Regards,<br>Guillaume<br>