Hello Nicolas,<br> what does it mean that the game doesn't reach needed quality If i can ask? I am just <span class="vcb_rt">curious</span>, because i want to know what to improve.Maybe i will be able (i want ) to try to work on that. I realize that Klickety will not reach into KDE 4, but i would like to help to be back in KDE
4.1 or later. But first of all it needs to be ported to KDE4/qt4 or something else ?<br><br>With kind regards,<br><br>Jan<br><br><div><span class="gmail_quote">On 5/13/07, <b class="gmail_sendername">Nicolas Roffet</b> <
<a href="mailto:nicolas-kde@roffet.com">nicolas-kde@roffet.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi Jan,<br>
<br><br>Le lundi 7 mai 2007 15:10, Jan Vongrej a écrit:<br>> i found today on the internet that my lovely game is not going to be<br>> released in KDE 4 and that concerns me a lot. So i started to think that<br>> maybe you need me to try to do it =]]]. Or what is the situation now ?
<br><br>Klickety has been moved from the KDEGames module for KDE 4.0 because it<br>doesn't reach the needed quality so far... It's life.<br><br>We hope however to save it for KDE 4.1 or later releases, but this game needs
<br>some love. So if you're motivated, don't hesitate to try to work on it!<br><br>I'm trying to work on the games based on libksirtet (like Klickety) but not as<br>actively as I would like... So help is always welcomed! :)
<br><br>--<br>Nicolas<br></blockquote></div><br>