<div><div><br> </div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">> no we musn't create others colors by mixing ones, we must use the
<br>> originals one.<br><br>You're kidding, right? That would mean that we can't use any transparency or<br>gradients in anything related to oxygen: icons, windecs, wallpapers, games,<br>etc. </blockquote><div>
<br>i didn't wanted to say that of course. i'm just saying that even with color's palette, you could get an almost tango or crystal look... If we are putting a flat green (with 20% transparency) on a red, this is not the same thing as putting light/shaddow gradiant to make it 3D.
<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Not even the artists who are making the oxygen icons agree with that<br>position as evidenced by the icons they produce. Look at the icons. They
<br>all have gradients. The shadow itself violates the oxygen color palette, if<br>you take the palette that strictly!</blockquote><div><br>i hope i'm explaining better my mind now ;) (sorry if my english is not very good)
<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">What is more<br>important: a pure oxygen color of an underlying object that nobody sees, or
<br>the final color that combines all the colors, gradients, and alpha that<br>comprise a pixel?</blockquote><div><br>The final result closer to oxygen color, not a layer in a svg file. <br><br>(i don't answer more because you took me for a color's nazi because of my bad explaination) ;)
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