<br><br><div><span class="gmail_quote">2007/2/8, Mauricio Piacentini <<a href="mailto:mauricio@tabuleiro.com">mauricio@tabuleiro.com</a>>:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
It looks nice, specially the smiley. However, I believe the clickable<br>areas need to have some depth, in order to differentiate between clicked<br> (cleared) and non-explored areas.</blockquote><div><br>It was just a "quick & dirty" mockup. I fact, i'm agree with you, clicked and not clicked area must be show, with both depth and color, like vista. It wasn't on the mockup.
<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I am not certain about the background. It looks great on this particular<br>mockup and proportions, but KMines can have different board sizes and
<br>dimensions, so we would need to find something that works always.</blockquote><div><br>I don't think this is really an issue. but in my mockup, the wasted space was too big, i'm agree. <br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Also, I (or someone) need to implement the code for displaying the<br>background. And not only for displaying, but specially for configuring<br>it, loading a theme, etc.</blockquote><div><br>Why? other games have a background too (katomic, knetwalk, ...). And the background is just in the SVG itself.
<br> </div></div><br>