<br><br><div><span class="gmail_quote">2007/2/7, Mauricio Piacentini <<a href="mailto:mauricio@tabuleiro.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">mauricio@tabuleiro.com</a>>:</span>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hey, nice post, Johann! I had not realized there were 30 games in the<br>queue for new art, wow. </blockquote><div><br>19 left to do on our 2 battles fronts (engine and artwork). And something like 30 wallpapers. This is huge yes.
<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">BTW, I am not sure from your post if you are working on KGoldRunner at<br>this time.
</blockquote><div><br>Only the severals elements, not the runner itself. I'd like to place in a sort of universe. Maybe "inside a computer". The magical wall could be software which fix itself, i don't know. After all, there are
<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">But maybe I should commit my drafts anyway, so people<br>can improve them?</blockquote>
<div><br>If you start to freeze on something, maybe yes. This is what i did on kbattleship too. <br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Better to commit really temporary stuff (a stick figure), perhaps?</blockquote><div><br>At least on planetkde and dev's kde related stuff i think. People reading the planet are knowing what "work in progress" is meaning. But i have some "contacts" on big geeks frenchs websites, but i keep that for later. ;)
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