Hi,<br><br>I'm pretty excited to see most KDE games supported on the GGZ networking plateform. I think it was missing and using the already working and stable GGZ plateform is a great idea. I've read through the Games meeting of friday night (which happened to be saturday morning at 4am for me) anyway. I remember seeing that it is good to take on a technology that already works for gnome. but even though gnome started using GGZ as well. GGZ have KDE applications listed on kde-apps already for a quite a while. so as Java applet, SDL games and more. so yes its good to be working all together but saying "we are going with what works for gnome" is a little misleading I believe. I prefer thinking that both Gnome and KDE are going toward what is working for everyone already. GGZ.
<br><br>thus said. I am a bit worried about potential server issues once many KDE games supports GGZ. I have no idea. it might not be an issue at all. But I believe we should plan ahead. (Vaut mieux prevenir que guerir). Does the server code would have to be modified to enable load balancing? or it could be done simply with tunnels and other networking tricks?
<br><br>ideally, it should work a bit like IRC. people can connect to any server but endup together on the same network.<br><br>or am I worrying for nothing, and bandwidth and CPU usage is really not an issue on the current GGZ server?
<br><br>thanks for considering<br><br>Mathieu<br><br><br clear="all"><br>-- <br>gcc -O0 -DRUBY_EXPORT -rdynamic -Wl,-export-dynamic -L. main.o -lruby-static -ldl -lcrypt -lm -o ruby<br>Everyone is trying their hardest to do their job but management has set it up so that it's impossible.
<br>Take the control over your money, track your expenses <a href="http://justbudget.com">http://justbudget.com</a><br><br>Mathieu