<br><br><div><span class="gmail_quote">2006/10/29, Ian Wadham <<a href="mailto:ianw@netspace.net.au">ianw@netspace.net.au</a>>:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>... ;-) Thanks, Mauricio, for yet another tremendous initiative!</blockquote><div><br>yes, thanks Mauricio<br><br>I'll add a little artists 2 cents too.<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Survey: Maybe we could include a feedback form with every<br>game, in the KDE standard Help menu. That way authors<br>could get feedback that is specific to their game from a broad<br>spectrum of players.</blockquote><div>
<br>feedbacks could be usefull, but very few people answer it. A more interesting thing could be a "best score ever" thing. At the end of the game, send score to the KDEgame website, and show the score comparing to others:
<br>- For the player, it add fun<br>- For us, it will give us statistics: which games are played, styles liked by people...<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Graphics: Everyone seems to agree that the graphics need<br>improving, but I do not see much specific recommendation,<br>other than going with SVG. "Technology is the answer, but<br>what is the question?", as they say. Presumably it is just as
<br>easy to draw a crummy looking picture with SVG as with<br>any other technology, so let's rely on artistic skill first and<br>foremost. So what is wrong with our graphics? I cannot<br>claim any expertise, but I'll try to provide some personal
<br>views, if only to stimulate discussion.</blockquote><div><br>Graphics tools or skills are not perfect, so, yes, very often, the technology define artworks results. The 1st question could be "what artwork (linked to a technology) kdegames need?". The 2d could be "what is possible to do with our manpower?".
<br>Some personal answer:<br> - Desktop games are not like commercial game. Theses one have there own universe, played several hours at time, in fullscreen, and try to get the user forget the real life. Desktop game are in a windows, played (several time) 1 to 15 minutes... and i think they must keep graphical harmony with the desktop.
<br> </div>- KDEgames (tell me if i'm wrong) must be played even without openGL support. <br>Concerning manpower :<br>- SVG are faster to do than pixmap from scrach.(at least to make beautifull one)<br>- learning level is lower,(again, at least to make beautifull one). If we want to get more contrib...
<br>- KDE artist are actually busy with Oxygen, must i think you could get help later, if it is SVG. as concern to me, i'll do my first kdegame commit tonight.<br><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Colour choice: Some KDE games use bright contrasting<br>colours for the pieces (eg. bright red and blue). Some<br>less-saturated colours might be better.</blockquote><div><br>and <br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
BTW KDE colours are not necessarily good in a game.<br>What looks good in an icon or frame might not look good in<br>the large. See Landscape->KDE Kool in KGoldrunner. It<br>looks terrible and I am thinking of deleting it, but all colours
<br>are copied (with an eye-dropper tool) from KDE icons :-)</blockquote><div><br>less-saturated color is not the way. The Oxygen color palette is good for the game too, and must be followed, but it doesn't prevent us to make mistake (bad taste). For example, you are talking about red and blue. But red and blue doesn't fit well together.
<br><br>And i can tell you that sometime, on Oxygen work, we are still making mistake (less with the time), and some icons are still going to the trash. But we are continuing using oxygen palette, because it prevent us to make more ;)
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