[Kde-games-devel] The Future of Game Development in KDE

Dan Leinir Turthra Jensen admin at leinir.dk
Sat Sep 12 08:22:37 CEST 2009


On Friday 11 September 2009 19:58:16 Stefan Majewsky wrote:
> Am Freitag 11 September 2009 06:53:40 schrieb Arturo Silva:
> > I do have a bit of trouble visualizing this "research project"
> > approach, so bear with me if the analogy is incorrect.
> 
> By "research project" I mean that I'm not intending to produce production-
> ready code in the first attempt, because I do not know if the concept works
> out at all.

  A good approach, there - prototyping is, to use a games related phrase, for 
the win ;)

> > So if this is accurate, for sure I love that idea too. And not to say
> > the hypothetical functions of KGameStudio and Gluon Creator can't be
> > mutually exclusive -- in reality, that's just a way to create a very
> > quick little game (espcially 3D ones), but may certainly hit snags
> > when attempting more complicated ones such as RPGs and car/flight
> > simulators, in which case the functions of a regular (albeit
> > user-friendly) game design tool will come in handy.  ^^b
> 
> Of course, KGameStudio would only be useful for casual games. It might be
> possible to create big games with it, but the interface would be geared
> towards small games.

  That kins of sounds like it might make sense as a kind of very in-depth 
start wizard type thing for Gluon Creator... Haven't thought it through so 
much, but... :)

-- 
..Dan // Leinir..
http://leinir.dk/

                          Co-
                            existence
                          or no
                            existence

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