[Kde-games-devel] Kolf rewrite (includes important design question even for non-coders)

Matthew Woehlke mw_triad at users.sourceforge.net
Fri Nov 21 18:46:39 CET 2008


Karl Ove Hufthammer wrote:
> Matthew Woehlke:
> 
>> I must admit, I also wondered about ditching the 2D model entirely and
>> going 3D with OpenGL. (Besides that anything that works in 3D isn't
>> terribly complicated to push back down into 2D; you could make both
>> modes an option, or even have separate versions that share courses.)
> 
> No need to create a new Neverputt; we already have one …

Aww... :-)

> What could be done, and actually not be much more complicated than the
> current 2D view, is an ‘isometric’ projection, which does not require a
> graphics card, and therefore can use ordinary SVG files:

That, especially with the ability to rotate the view, would I think be a 
huge improvement :-). Right now I find I often can't tell what the 
slopes are worth anything. But... would the round slopes work?

-- 
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
-- 
Time is an illusion. Lunchtime doubly so. -- Ford Prefect (Douglas 
Adams' HHGttG)



More information about the kde-games-devel mailing list