[Kde-games-devel] Highscore classes

Albert Astals Cid aacid at kde.org
Sat Mar 31 15:58:31 CEST 2007


A Divendres 30 Març 2007, Matt Williams va escriure:
> While trying to implement highscores in KSquares and after a discussion on
> #kdegames I have realised that the KExtHighscore implementation currently
> in place is seemingly overengineered and is too much of an obstacle for
> simple games. I believe that the classes are currently unmaintained and
> frankly no-one knows how it all works.
>
> I have decided to start work no a simple, lightweight highscore class set
> to make everyone's life a nicer and better place :)
>
> The current stuff should stay where it is for now (with my code to sit
> alongside once it's ready) until it is not being used (or forever). What
> are the rules about adding functionality from libkdegames during the KDE4
> lifecycle? If I miss the 4.0 deadline will it have to wait until 4.1?

Take into account 4.1 should be out 6 months after (i'm just guessing but...) 
4.0 so is not that much time.

> All of those out there who are currently using K(Ext)Highscore and even
> those who aren't but want to implement a highscore table, I'd like to hear
> what features you need/want.
>
> Comments/suggestions/ideas/et cetera are welcome.

Are standard libkdegames highscore dialogs good enough for you?

Albert

>
> Regards, Matt




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