<table><tr><td style="">ndavis added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D21656">View Revision</a></tr></table><br /><div><div><p>We don't normally do the gloss wave in Breeze. That's more of a Tango/Oxygen thing. How about adding some holes instead to make it look more like the real thing? <a href="https://www.gamesworld.com.au/wp-content/uploads/2015/10/cardinal-four-in-a-row.jpg" class="remarkup-link" target="_blank" rel="noreferrer">https://www.gamesworld.com.au/wp-content/uploads/2015/10/cardinal-four-in-a-row.jpg</a></p>
<p>Just some ideas: Use light gray or white circles for the holes and black and red for the pieces (like in the actual program). Take a look at the <tt style="background: #ebebeb; font-size: 13px;">kiriki</tt> icon. The way it does indentations can be inspiration for the holes.</p>
<p>I think the icon is lacking gradients, especially the shadows, which are always supposed to be linear gradients.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R266 Breeze Icons</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D21656">https://phabricator.kde.org/D21656</a></div></div><br /><div><strong>To: </strong>ognarb, VDG<br /><strong>Cc: </strong>ndavis, kde-frameworks-devel, LeGast00n, michaelh, ngraham, bruns<br /></div>