<table><tr><td style="">davidedmundson requested changes to this revision.<br />davidedmundson added a comment.<br />This revision now requires changes to proceed.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D10416" rel="noreferrer">View Revision</a></tr></table><br /><div><div><blockquote style="border-left: 3px solid #a7b5bf; color: #464c5c; font-style: italic; margin: 4px 0 12px 0; padding: 4px 12px; background-color: #f8f9fc;"><p>Fixes rendering of svg in many places, for example now icons don't look</p></blockquote>
<p>By editing FrameSVG? That seems unlikely.</p>
<p>I think you've got some results mixed up.</p>
<p>This patch doesn't change the resolution of anything. QPixmap::setDPR just sets metadata used when rendering using the sizes of one paint device when painting into another. However here we don't use the pixmap size, we use frame->frameSize...and then multiply it by the devicePixelRatio anyway on line 793.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R242 Plasma Framework (Library)</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D10416" rel="noreferrer">https://phabricator.kde.org/D10416</a></div></div><br /><div><strong>To: </strong>apol, Plasma, davidedmundson<br /><strong>Cc: </strong>davidedmundson, ngraham, plasma-devel, Frameworks, michaelh, ZrenBot, progwolff, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart<br /></div>