<table><tr><td style="">davidedmundson accepted this revision.<br />davidedmundson added a comment.<br />This revision is now accepted and ready to land.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D9286" rel="noreferrer">View Revision</a></tr></table><br /><div><div><p>I'm 100% convinced Plasma needs to multiply it as it does everything in device pixels.</p>
<p>However:</p>
<p>void FrameSvgItem::updateDevicePixelRatio()</p>
<div class="remarkup-code-block" style="margin: 12px 0;" data-code-lang="text" data-sigil="remarkup-code-block"><pre class="remarkup-code" style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; padding: 12px; margin: 0; background: rgba(71, 87, 120, 0.08);">m_frameSvg->setScaleFactor(qMax<qreal>(1.0, floor(Units::instance().devicePixelRatio())));</pre></div>
<p>this changes elementSize</p>
<p>So with this code and that we're doing it twice. You're right one of them should die.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R242 Plasma Framework (Library)</div></div></div><br /><div><strong>BRANCH</strong><div><div>phab/dropdevicepixelratiowq!</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D9286" rel="noreferrer">https://phabricator.kde.org/D9286</a></div></div><br /><div><strong>To: </strong>mart, Plasma, davidedmundson<br /><strong>Cc: </strong>hein, broulik, plasma-devel, Frameworks, ZrenBot, progwolff, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart<br /></div>