<table><tr><td style="">broulik added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D4848" rel="noreferrer">View Revision</a></tr></table><br /><div><div><p>+1</p></div></div><br /><div><strong>INLINE COMMENTS</strong><div><div style="margin: 6px 0 12px 0;"><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D4848#inline-19668" rel="noreferrer">View Inline</a><span style="color: #4b4d51; font-weight: bold;">fadingnode.cpp:57</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; "><span class="p">{</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">    <span class="bright"> </span><span style="color: #aa4000">return</span> <span class="bright"></span><span style="color: #766510"><span class="bright">"uniform highp mat4 </span>qt_M<span class="bright">atrix;"</span></span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">            <span style="color: #766510">"attribute highp vec4 qt_Vertex;"</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">            <span style="color: #766510">"attribute highp vec2 qt_MultiTexCoord0;"</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">            <span style="color: #766510">"varying highp vec2 v_coord;"</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">            <span style="color: #766510">"void main() {"</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">            <span style="color: #766510">"        v_coord = qt_MultiTexCoord0;"</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">            <span style="color: #766510">"        gl_Position = qt_Matrix * qt_Vertex;"</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">            <span style="color: #766510">"    }"</span><span class="p">;</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;"><span class="p">}</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;"><span style="color: #aa4000">const</span> <span style="color: #aa4000">char</span><span style="color: #aa2211">*</span> <span class="n">FadingMaterialShader</span><span style="color: #aa2211">::</span><span class="n">fragmentShader</span><span class="p">()</span> <span style="color: #aa4000">const</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;"><span class="p">{</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">    <span style="color: #aa4000">return</span> <span style="color: #766510">"varying highp vec2 v_coord;"</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">    <span style="color: #766510">"uniform sampler2D u_src;"</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">    <span style="color: #766510">"uniform sampler2D u_target;"</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">    <span style="color: #766510">"uniform highp float u_transitionProgress;"</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">    <span style="color: #766510">"uniform lowp float qt_Opacity;"</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">    <span style="color: #766510">"void main() {"</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">        <span style="color: #766510">"lowp vec4 tex1 = texture2D(u_target, v_coord);"</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">        <span style="color: #766510">"lowp vec4 tex2 = texture2D(u_src, v_coord);"</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">        <span style="color: #766510">"gl_FragColor = mix(tex2, tex1, u_transitionProgress) * qt_Opacity;"</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #ffd0d0;">    <span style="color: #766510">"}"</span><span class="p">;</span>
</div><div style="padding: 0 8px; margin: 0 4px; background: #d0ffd0;">    <span style="color: #aa4000">return</span> <span class="bright"></span><span class="n"><span class="bright">QList</span></span><span class="bright"></span><span style="color: #aa2211"><span class="bright"><</span></span><span class="bright"></span><span class="n"><span class="bright">QByteArray</span></span><span class="bright"></span><span style="color: #aa2211"><span class="bright">></span></span><span class="bright"></span><span class="p"><span class="bright">()</span></span><span class="bright"> </span><span style="color: #aa2211"><span class="bright"><<</span></span><span class="bright"> </span><span style="color: #766510"><span class="bright">"qt_Vertex"</span></span><span class="bright"> </span><span style="color: #aa2211"><span class="bright"><<</span></span><span class="bright"> </span><span style="color: #766510"><span class="bright">"</span>qt_M<span class="bright">ultiTexCoord0"</span></span><span class="bright"></span><span class="p"><span class="bright">;</span></span>
</div><div style="padding: 0 8px; margin: 0 4px; "><span class="p">}</span>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">Maybe?</p>

<div class="remarkup-code-block" style="margin: 12px 0;" data-code-lang="text" data-sigil="remarkup-code-block"><pre class="remarkup-code" style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; padding: 12px; margin: 0; background: rgba(71, 87, 120, 0.08);">return {QByteArrayLiteral("..."), QByteArrayLiteral("...")};</pre></div></div></div><br /><div style="border: 1px solid #C7CCD9; border-radius: 3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; text-decoration: none;" href="https://phabricator.kde.org/D4848#inline-19667" rel="noreferrer">View Inline</a><span style="color: #4b4d51; font-weight: bold;">shaders.qrc:2</span></div>
<div style="font: 11px/15px "Menlo", "Consolas", "Monaco", monospace; white-space: pre-wrap; clear: both; padding: 4px 0; margin: 0;"><div style="padding: 0 8px; margin: 0 4px; background: #d0ffd0;"><!DOCTYPE RCC><RCC version="1.0">
</div><div style="padding: 0 8px; margin: 0 4px; background: #d0ffd0;"><qresource prefix="/plasmaframework/shaders">
</div><div style="padding: 0 8px; margin: 0 4px; background: #d0ffd0;">    <file>fadingmaterial.vert</file>
</div></div></div>
<div style="margin: 8px 0; padding: 0 12px;"><p style="padding: 0; margin: 8px;">plasma-framework?</p></div></div></div></div></div><br /><div><strong>REPOSITORY</strong><div><div>R242 Plasma Framework (Library)</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D4848" rel="noreferrer">https://phabricator.kde.org/D4848</a></div></div><br /><div><strong>EMAIL PREFERENCES</strong><div><a href="https://phabricator.kde.org/settings/panel/emailpreferences/" rel="noreferrer">https://phabricator.kde.org/settings/panel/emailpreferences/</a></div></div><br /><div><strong>To: </strong>davidedmundson, Plasma<br /><strong>Cc: </strong>broulik, plasma-devel, Frameworks, progwolff, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol<br /></div>