<div dir="ltr"><br><div class="gmail_extra"><br><br><div class="gmail_quote">On Mon, May 13, 2013 at 4:39 PM, Aleix Pol <span dir="ltr"><<a href="mailto:aleixpol@kde.org" target="_blank">aleixpol@kde.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div>On Mon, May 13, 2013 at 10:38 AM, Marco Calignano <span dir="ltr"><<a href="mailto:marco.calignano@gmail.com" target="_blank">marco.calignano@gmail.com</a>></span> wrote:<br>
<div class="gmail_extra"><div class="gmail_quote">
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><br><div class="gmail_extra"><br><br><div class="gmail_quote"><div><div>On Tue, May 7, 2013 at 9:01 PM, Albert Astals Cid <span dir="ltr"><<a href="mailto:aacid@kde.org" target="_blank">aacid@kde.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">El Dimarts, 7 de maig de 2013, a les 09:22:38, Marco Calignano va escriure:<br>
<div>> Hi,<br>
><br>
> to answer to Albert:<br>
><br>
> I plan to add an option (an Icon on the games bar) so the player can choose<br>
> the collaborative mode like was another kind of game.<br>
<br>
</div>Makes sense :-)<br>
<div><br>
><br>
> I can also give an example to how I imagine the third point:<br>
> There are three kids around the computer only one can play. When he<br>
> finishes his game we need to automatically load a new game (similar to the<br>
> first) for the next kid. Now after everyone played once we load a new game<br>
> (a bit more difficult) that the first kid can play again and so. All this<br>
> list of game and difficulties could be store in a xml file similar to the<br>
> current theme file.<br>
<br>
</div>Makes sense now :-)<br>
<div><br>
><br>
> to answer Aleix:<br>
><br>
> The aim of collaborative learning is to have children work together. A<br>
> player for himself is not Collaborative learning. (Of course we can think<br>
> of another option for increasing difficulties even in single player mode)<br>
> The number three came out in a discussion with the educator of pre-school<br>
> teacher: the said the best number is three one at computer and one per<br>
> side, the forth would be behind and sometime because of physical<br>
> characteristics could be cut off of the game (too short to see the monitor)<br>
> but also psychological he fells less important because he is behind<br>
><br>
> I would like to discuss the UI further as well (that's why this email)<br>
<br>
</div>What do you need for the UI, some kind of scoreboard so that each children has<br>
a different score?<br></blockquote></div></div><div>1) The score is not for each player but only for the group so we need to change the left tab where the players are.</div><div>2) We need also a way to tell the kids that they need to switch places. I thought like a popup windows where the avatar and the name appears.</div>
<div>3) Therefore the kids have to have different avatar.</div><div>4) I think also we need some kind of confirmation mechanism to select collaborative games. Like a double click or code typing of some kind: this would avoid kids playing at home switching into collaborative mode and have any kind of "problems"</div>
<div>5) we should also give the possibility to same the session game with players scores etc. This make sense since in this kind of mode there will be more than one game.</div><div><br></div><div>Cheers</div><span><font color="#888888">
<div>Marco</div></font></span><div><div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<br>
Cheers,<br>
Albert<br>
<div><div><br>
><br>
> For the difficulty we could implement it both way: Increase the number of<br>
> cards, and/or decrease the number of step needed to solve the game<br>
><br>
><br>
> I hope I was clearer this time if not just tell me<br>
><br>
> Cheers<br>
> Marco<br>
><br>
> On Mon, May 6, 2013 at 11:18 PM, Aleix Pol <<a href="mailto:aleixpol@kde.org" target="_blank">aleixpol@kde.org</a>> wrote:<br>
> > Hi Marco! :)<br>
> > It's good to see you back!<br>
> ><br>
> > First of all, I think it's a great iniciative, I'd like to see more of<br>
> > that in the future.<br>
> ><br>
> > Point by point:<br>
> > 1. Why do we limit the number of players? how do you mean to do that?<br>
> > Won't a kid be able to play by himself while bored at home?<br>
> > 2. It's a matter about UI, it won't hurt to think it through a bit further<br>
> ><br>
> > :).<br>
> ><br>
> > 3. Shouldn't the difficulty be the number of "pairs" we are displaying?<br>
> ><br>
> > Aleix<br>
> ><br>
> ><br>
> > On Mon, May 6, 2013 at 10:21 AM, Marco Calignano <<br>
> ><br>
> > <a href="mailto:marco.calignano@gmail.com" target="_blank">marco.calignano@gmail.com</a>> wrote:<br>
> >> Hello,<br>
> >><br>
> >> I would like to start adding Cooperative Learning features to Pairs, and<br>
> >> would like to throw the discussion in the mailing list.<br>
> >> For Cooperative Learning we need three main changes in Pairs, like<br>
> >> discussed in Randa last year (<br>
> >> <a href="http://community.kde.org/KDEEdu/Sprint2012/TeachersNotes" target="_blank">http://community.kde.org/KDEEdu/Sprint2012/TeachersNotes</a>).<br>
> >><br>
> >> 1. Limit the number of player to three, no more, no less.<br>
> >> 2. Only one player can access the computer so we need a way to tell<br>
> >> players when they can do that<br>
> >> 3. Link together different games so that the players have an increase in<br>
> >> tasks difficulty<br>
> >><br>
> >> To specify the difficulty of a game we can give a maximum number of move<br>
> >> to solve the game.<br>
> >><br>
> >> The first two points can be build in the game code, but the last point, I<br>
> >> believe, belongs to the theme description because it has to be more<br>
> >> flexible.<br>
> >><br>
> >> What do you think?<br>
> >><br>
> >> --<br>
> >> Life is short, so learn from your mistakes<br>
> >> And stand behind, the choices that you make<br>
> >><br>
> >> Face each day with both eyes open wide<br>
> >> And try to give don't keep it all inside<br>
> >><br>
> >> Dream Theater<br>
> >><br>
> >> _______________________________________________<br>
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> >> <a href="mailto:kde-edu@mail.kde.org" target="_blank">kde-edu@mail.kde.org</a><br>
> >> <a href="https://mail.kde.org/mailman/listinfo/kde-edu" target="_blank">https://mail.kde.org/mailman/listinfo/kde-edu</a><br>
> ><br>
> > _______________________________________________<br>
> > kde-edu mailing list<br>
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</div></div></blockquote></div></div></div><div><div><br><br clear="all"><div><br></div>-- <br><div>Life is short, so learn from your mistakes </div><div>And stand behind, the choices that you make </div><div>
<br></div><div>Face each day with both eyes open wide <br>
</div><div>And try to give don't keep it all inside </div><div><br></div><div> Dream Theater</div><div><br></div>
</div></div></div></div>
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<br></blockquote></div><br></div></div></div><div class="gmail_extra">Hi Marco!</div><div class="gmail_extra">Maybe you can provide some mockups to get it discussed?</div></div></blockquote><div style>what do you mean mockups of the cooperative game or of the switching part? </div>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_extra"><br></div><div class="gmail_extra">
Technically, I think that the best for this would be to have a different binary called pairs-collaborative that the teachers can call and know what the kids will be playing beforehand.</div></div></blockquote><div>
Personally I do not like the Idea of two different application. The teacher won't use it at the end</div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">
<div class="gmail_extra">
<br></div><div class="gmail_extra">About the switch, I think that we can just add a QML overlay with the name/picture that the kind can click/press and disappears.</div></div></blockquote><div style>That pretty much what I had in mind </div>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><span><font color="#888888"><div class="gmail_extra">
<br></div><div class="gmail_extra">
Aleix</div></font></span></div>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div>Life is short, so learn from your mistakes </div><div>And stand behind, the choices that you make </div><div><br></div><div>Face each day with both eyes open wide <br>
</div><div>And try to give don't keep it all inside </div><div><br></div><div> Dream Theater</div><div><br></div>
</div></div>