<div dir="ltr">Hi,<div><br></div><div style>to answer to Albert:</div><div style><br></div><div style>I plan to add an option (an Icon on the games bar) so the player can choose the collaborative mode like was another kind of game.</div>
<div style><br></div><div style>I can also give an example to how I imagine the third point:</div><div style>There are three kids around the computer only one can play. When he finishes his game we need to automatically load a new game (similar to the first) for the next kid. Now after everyone played once we load a new game (a bit more difficult) that the first kid can play again and so. All this list of game and difficulties could be store in a xml file similar to the current theme file.<br>
</div><div style><br></div><div style>to answer Aleix:</div><div style><br></div><div style>The aim of collaborative learning is to have children work together. A player for himself is not Collaborative learning. (Of course we can think of another option for increasing difficulties even in single player mode)</div>
<div style>The number three came out in a discussion with the educator of pre-school teacher: the said the best number is three one at computer and one per side, the forth would be behind and sometime because of physical characteristics could be cut off of the game (too short to see the monitor) but also psychological he fells less important because he is behind</div>
<div style><br></div><div style>I would like to discuss the UI further as well (that's why this email)</div><div style><br></div><div style>For the difficulty we could implement it both way: Increase the number of cards, and/or decrease the number of step needed to solve the game</div>
<div style><br></div><div style><br></div><div style>I hope I was clearer this time if not just tell me</div><div style><br></div><div style>Cheers</div><div style>Marco</div><div style> </div></div><div class="gmail_extra">
<br><br><div class="gmail_quote">On Mon, May 6, 2013 at 11:18 PM, Aleix Pol <span dir="ltr"><<a href="mailto:aleixpol@kde.org" target="_blank">aleixpol@kde.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">Hi Marco! :)<div>It's good to see you back!</div><div><br></div><div>First of all, I think it's a great iniciative, I'd like to see more of that in the future.</div><div><br>
</div><div>Point by point:</div><div>1. Why do we limit the number of players? how do you mean to do that? Won't a kid be able to play by himself while bored at home?</div><div>2. It's a matter about UI, it won't hurt to think it through a bit further :).</div>
<div>3. Shouldn't the difficulty be the number of "pairs" we are displaying?</div><span class="HOEnZb"><font color="#888888"><div><br></div><div>Aleix</div></font></span></div><div class="gmail_extra"><br><br>
<div class="gmail_quote"><div><div class="h5">On Mon, May 6, 2013 at 10:21 AM, Marco Calignano <span dir="ltr"><<a href="mailto:marco.calignano@gmail.com" target="_blank">marco.calignano@gmail.com</a>></span> wrote:<br>
</div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="h5"><div dir="ltr">Hello,<div><br></div><div>I would like to start adding Cooperative Learning features to Pairs, and would like to throw the discussion in the mailing list. </div>
<div>For Cooperative Learning we need three main changes in Pairs, like discussed in Randa last year (<a href="http://community.kde.org/KDEEdu/Sprint2012/TeachersNotes" target="_blank">http://community.kde.org/KDEEdu/Sprint2012/TeachersNotes</a>). </div>
<div><br></div><div>1. Limit the number of player to three, no more, no less.</div><div>2. Only one player can access the computer so we need a way to tell players when they can do that</div><div>3. Link together different games so that the players have an increase in tasks difficulty</div>
<div><br></div><div>To specify the difficulty of a game we can give a maximum number of move to solve the game.<br></div><div><br></div><div>The first two points can be build in the game code, but the last point, I believe, belongs to the theme description because it has to be more flexible.</div>
<div><br></div><div>What do you think? </div><span><font color="#888888"><div><div><br></div>-- <br><div>Life is short, so learn from your mistakes </div><div>And stand behind, the choices that you make </div>
<div><br></div><div>Face each day with both eyes open wide <br>
</div><div>And try to give don't keep it all inside </div><div><br></div><div> Dream Theater</div><div><br></div>
</div></font></span></div>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div>Life is short, so learn from your mistakes </div><div>And stand behind, the choices that you make </div><div><br></div><div>Face each day with both eyes open wide <br>
</div><div>And try to give don't keep it all inside </div><div><br></div><div> Dream Theater</div><div><br></div>
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