Hi Marco,<div><br></div><div>well, probably it does mean that. However, if you want KDE to be adopted in children schools it could be a good move to provide some sort of "platform". I have a machine hi-jacked by my little girl who plays Ktuberling all day long, so I do see some potential in it, but I suppose we should give teachers way to introduce new objects in the playground and extend it in non-geek ways. I mean, as a strategy. There seems to be basically nobody doing it, ATM.<br>
<br>On a technical note, I'd say nepomuk already has all we need (with one big minus in that data are local to a single user). If there was some sort of "public ontology" in it, we could use it to let teachers assemble playground objects by defining their properties, then each game could retrieve them from a shared repository.<br>
<br>Just a wild dream, based upon what I see in this family. I will find some time to help with the coding, if the project does start, though.</div><div><br></div><div>Best regards</div><div>Bèrto<br><br><div class="gmail_quote">
On 1 November 2011 14:50, Marco Calignano <span dir="ltr"><<a href="mailto:marco.calignano@googlemail.com">marco.calignano@googlemail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div bgcolor="#FFFFFF" text="#000000">
Hi Berto,<br>
<br>
but this means to rewrite all preschool kde-edu game not only Pairs!<br><font color="#888888">
<br>
Marco</font><div><div></div><div class="h5"><br>
<br>
On 11/01/2011 01:33 PM, Bèrto ëd Sèra wrote:
</div></div><blockquote type="cite"><div><div></div><div class="h5">
<div class="gmail_quote">
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi!<br>
<br>
What do you think?<br>
</blockquote>
</div>
<div><br>
</div>
I think that possibly the best thing to do is to build a shared
ontology and use it to describe a set of objects to be used in
children games. So these objects are always the same across as
many games as you please and you build a coherent playground. Most
of child learning is based on re-enforcing a signal, so repetition
really helps. Once you have populated the playground with these
objects you probably want to define a set of manipulative actions,
so that objects always behave the same.
<div>
<br>
</div>
<div>Having that creating any number of new games becomes quite
trivial.<br clear="all">
<div><br>
</div>
<div>Bèrto</div>
<div><br>
</div>
-- <br>
==============================<br>
<span style="font-family:Verdana, Arial, Helvetica, sans-serif;font-size:12px;line-height:17px">If Pac-Man had
affected us as kids, we'd all be running around in a darkened
room munching pills and listening to repetitive music.</span><br>
</div>
<br>
<fieldset></fieldset>
<br>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br>==============================<br><span style="font-family:Verdana, Arial, Helvetica, sans-serif;font-size:12px;line-height:17px">If Pac-Man had affected us as kids, we'd all be running around in a darkened room munching pills and listening to repetitive music.</span><br>
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