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Hi,<br>
<br>
Ok given that the sound are optional and not a must i would still
like to see a complete example of all the possibility. <br>
Let's say a copy af the theme zoo that i suggested done in kvtml.<br>
The example that you send doesn't show me the advantage of adopting
kvtml.<br>
For the parser, xml parsers are already develop in QT and the only
thing you have to do is to interpret the content of the different
nodes, <br>
and i do not believe that the kvtml parser can do that.<br>
I talked also with Apol and he is also skeptic about kvtml.<br>
We are open to suggestion but they have to bring advanteges, and the
only advantage that kvtml brings to us <br>
is a parser for that xml structure too difficult to read for a uman
being.<br>
Since we have already a parser for xml the advantage is little. <br>
Plus if we want to support video, we need to change the kvtml
specifics. <br>
This means change the parser, this means code a new parser, this
means test the parser, <br>
this means test all the other programs that use the parser and only
then have the support for what we want to do.<br>
All of this to create a theme of a game that any of the other
applications will ever use.<br>
<br>
Greetings<br>
<br>
Marco<br>
<br>
On 09/02/2011 09:58 AM, Anne-Marie Mahfouf wrote:
<blockquote cite="mid:201109020958.56451.annemarie.mahfouf@free.fr"
type="cite">
<pre wrap="">On Wed August 31 2011 23:46:20 Marco Calignano wrote:
</pre>
<blockquote type="cite">
<pre wrap="">
Ok i read a bit the specific of the kvtml format and i don't think that
could be applied to kpairs for the theme.
But of course I am no expert so I would like to see the same example in
kvtml so I can get convinced and use it.
Can anyone "translate" ( <- :) ) that to kvtml
Thanks
Marco
</pre>
</blockquote>
<pre wrap="">Hi,
About kvtml: attached is a small file with 2 entries zoo.kvtml (I am not a
kvtml guru though)
dtd can be found at
<a class="moz-txt-link-freetext" href="https://projects.kde.org/projects/kde/kdeedu/libkdeedu/repository/revisions/master/changes/keduvocdocument/kvtml2.dtd">https://projects.kde.org/projects/kde/kdeedu/libkdeedu/repository/revisions/master/changes/keduvocdocument/kvtml2.dtd</a>
pros of using kvtml:
parser ready
editor can be extended for users to easily contribute (based on Kanagram
editor and improve it for example)
cons:
does not directly fit the needs (would need extensions)
not sure how other progs would find the adequate files anyway (KHangMan would
need only text-text pairs files for example)
As far as I see it, pros are programatically oriented: less code to do.
A new format is a lot of work though. Keep it simple (do we need miss and
found sounds per theme? and even a theme sound? that seems a lot of work for
the theme designer, pictures, xml file, sounds,...)
There are 2 sides in the theme support: to make people contribute themes
easily and to easily read themes from the game.
I like the first draft of the xml you sent minus all I said above. Supporting
categories as said Todd is a good idea.
Best regards,
Anne-Marie
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