Since My application wasn`t accepted too, I`m giving myself away for anyone that have a little time to answer some questions and want a studant to help just for good will, thy application<br><br><br><div class="gmail_quote">
On Fri, Apr 25, 2008 at 5:28 AM, Anne-Marie Mahfouf <<a href="mailto:annemarie.mahfouf@free.fr">annemarie.mahfouf@free.fr</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hi,<br>
<br>
It looks you did not get a GSoC but we think such an application is needed in<br>
KDE-Edu.<br>
Do you have plans to still work on it and do you need help doing so? We would<br>
be happy hosting the code in playground/edu and start KDEify it!<br>
<br>
Best regards,<br>
<br>
Anne-Marie<br>
<br>
Le Friday 21 March 2008 11:22:41 pm Cheetah, vous avez écrit :<br>
> Hello,<br>
><br>
> Since I'm new here, I'll first introduce myself: I'm Wouter Haffmans, a 23<br>
> year old student Computer Science at the University of Technology Eindhoven<br>
> (in the Netherlands). I want to submit a proposal for GSoC next week, with<br>
> a new suggestion for KDE Edu, which will hopefully get me involved in the<br>
> KDE community. So far I've only been following development, and I think<br>
> it's time for me to start actively participating. GSoC seems to be the<br>
> perfect opportunity. So, here's the idea:<br>
><br>
> In the past I've made a small and simple drawing application as a high<br>
> school assignment. The target group were young children who are not able to<br>
> use a computer mouse all too well yet. That assignment was made in Delphi.<br>
> As I myself have a son now, I decided to remake that application to Qt 4.<br>
> Part of it is done, but it still needs lots of work and improvement.<br>
><br>
> I want to submit KidDraw (which is its very original name) as GSoC project<br>
> to help KDE Edu to something new and unique. I think it fits KDE Edu best<br>
> since it helps kids learn how to use the mouse and explore their creativity<br>
> in a fun way, though I suppose it could also fit in KDE Graphics... I'm not<br>
> entirely sure about that.<br>
><br>
> This has been done for KidDraw so far (see<br>
> <a href="http://svn.simply-life.net/KidDraw/trunk/" target="_blank">http://svn.simply-life.net/KidDraw/trunk/</a> for the current code):<br>
> The UI is simple, kid-friendly. It already shows the canvas, which is<br>
> QGraphics based. The "live" rendering is done on an extra cached QImage<br>
> though (like the Qt scribbly example), as that seemed to perform much<br>
> better in my tests. Drawing is done by clicking any mouse button (not just<br>
> the left one). On the left and right the color palette is shown: simply<br>
> hovering the mouse over a color will select it. The same goes for the line<br>
> widths, which can be picked at the bottom. The buttons are big and thus<br>
> easy to hit.<br>
><br>
> The canvas also already supports the loading of a background image, which<br>
> can be used for coloring sheets as well as connect-the-dots like stuff.<br>
><br>
> Tasks that would be for GSoC:<br>
> - KDEify KidDraw, it's just a Qt app now. It already uses CMake, but other<br>
> than that it's all just Qt 4.<br>
><br>
> - When changing a palette, the lines that were already drawn will need to<br>
> change colors as well.<br>
><br>
> - Allow saving and reloading of pictures. All line items will need to<br>
> remain intact (because of the palette changes).<br>
><br>
> - Create "Image Pickers" at the top of the canvas, which show thumbnails of<br>
> saved images. Clicking one loads the image into the canvas, and also saves<br>
> the canvas image to that slot. This way a child doesn't need to know about<br>
> files or filenames.<br>
><br>
> - Make a big "Clear" button to clear the canvas.<br>
><br>
> - Custom color palettes, possibly with HotNewStuff integration.<br>
><br>
> - Export images, saving them to a PNG/JPG/SVG file on disk. This is<br>
> something parents probably will need to help with, so its UI can be more<br>
> "complicated" (i.e. a menu).<br>
><br>
> - Printing support to print the canvas image.<br>
><br>
> - UI to load background images.<br>
><br>
> - UI for editing (and creating new) color palettes.<br>
><br>
> - Settings panel, especially with settings on when clicking/dragging is<br>
> necessary (for younger kids clicking to toggle the pen up/down may be<br>
> better than having to drag with the mouse pressed, etc).<br>
><br>
> - Option to set a picture as desktop background. I'm not exactly sure how<br>
> feasable it is to make this cross platform, considering obvious differences<br>
> between Plasma, Windows and OS X.<br>
><br>
> - A "Color Sheet" mode, which makes a click on the canvas fill the area<br>
> with the selected color rather than drawing lines.<br>
><br>
> - If there's more time: a "Connect the dots" mode, which requires the user<br>
> to draw lines from dot to dot (again using polygons as the points of the<br>
> dots). Once all dots have been connected, KidDraw could switch to Color<br>
> Sheet mode to allow filling of the drawn lines. To add a "surprise" effect,<br>
> the dots that do not need to be connected yet (e.g. dots 3 and higher at<br>
> the start) could remain hidden until they need to be visible.<br>
><br>
> Altogether I think there is more than enough to be done during the three<br>
> months of GSoC, but more suggestions, ideas, criticism, advice etc. is more<br>
> than welcome before I submit my GSoC application.<br>
><br>
> Wouter<br>
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<br>
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</blockquote></div><br><br clear="all"><br>-- <br>Um Computador sem Windows é como um Navio sem dançarinas de Can-Can