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<p>Hi,</p>
<p>The design/"creative" industry is an area where Linux/KDE has
pretty low adoption, with the exception of large vfx studios, many
of whom have been running on Linux for 20+ years.</p>
<p>I have some vague understanding of the reasons for this:<br>
Big studios use Linux because:</p>
<ul>
<li>their internal tools and pipelines were often already
Unix-based<br>
</li>
<li>they have custom tools to manage workstations</li>
<li>A stable enterprise platform, RHEL 7 ran KDE 4</li>
</ul>
<p>These advantages don't scale down to studios in other industries
or small teams:</p>
<ul>
<li>they don't benefit much from developing custom management
tools, since they have a small number of PCs</li>
<li>commercial design software doesn't support Linux (Creative
Cloud, Affinity, Cavalry, Cinema4D, etc. and even open-source
ones like TiXL)</li>
</ul>
<p>My questions:</p>
<ul>
<li>What did I miss or didn't get right? What else made multiple
VFX studios choose KDE back in the day?</li>
<li>I haven't seen a new company move to KDE anymore for a long
time. Did something else other than RHEL dropping Plasma happen?</li>
<li>What do you think the image of KDE or Linux plays in this? I'm
thinking about agencies using Macs because that's the "right
way". What can we say to be seen as more as an alternative
dreading Adobe?<br>
</li>
<li>What can KDE do to scale down the advantages from big
enterprises to smaller fleets?<br>
</li>
<li>Did apps like Houdini or Nuke work already on Linux, or did
studios moving to RHEL require their developers to make them
cross-platform?</li>
</ul>
<p>I'd really appreciate ideas or experiences from all the people
who are more knowledgeable than me and have experience with
studios/pipelines/making design software.</p>
<p><br>
</p>
<p>Cheers,</p>
<p>Áron<br>
</p>
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