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This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/106712/">http://git.reviewboard.kde.org/r/106712/</a>
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<a href="http://git.reviewboard.kde.org/r/106712/diff/2/?file=88316#file88316line118" style="color: black; font-weight: bold; text-decoration: underline;">core/axisalignedbox.cpp</a>
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(Diff revision 2)
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<td colspan="2"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">AxisAlignedBox AxisAlignedBox::rotated( const QQuaternion& orientation ) const</pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="n">AxisAlignedBox</span><span class="o">&</span> <span class="n">AxisAlignedBox</span><span class="o">::</span><span class="k">operator</span><span class="o">=</span><span class="p">(</span> <span class="k">const</span> <span class="n">AxisAlignedBox</span><span class="o">&</span> <span class="n">box</span> <span class="p">)</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Just as an aside comment, it would probably be a good idea to make the BB class a shared data class. Might want to add a TODO about that somewhere.</pre>
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<a href="http://git.reviewboard.kde.org/r/106712/diff/2/?file=88318#file88318line222" style="color: black; font-weight: bold; text-decoration: underline;">engine/gameobject.cpp</a>
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(Diff revision 2)
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<td colspan="2"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">GameObject::boundingBox()</pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">GluonCore</span><span class="o">::</span><span class="n">AxisAlignedBox</span> <span class="n">box</span><span class="p">(</span> <span class="n">QVector3D</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span><span class="mi">0</span><span class="p">,</span><span class="mi">0</span><span class="p">)</span> <span class="p">);</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Please add a TODO here that this really should be cached. We currently lack a signal in components/children to notify of bounding box changes but that is what should be done: listen for bounding box changes on children and if it changes, invalidate the bounding box so it can be recalculated when necessary.</pre>
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<a href="http://git.reviewboard.kde.org/r/106712/diff/2/?file=88318#file88318line227" style="color: black; font-weight: bold; text-decoration: underline;">engine/gameobject.cpp</a>
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<td colspan="2"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">GameObject::boundingBox()</pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">box</span> <span class="o">=</span> <span class="n">box</span><span class="p">.</span><span class="n">united</span><span class="p">(</span> <span class="n">componentBox</span> <span class="p">);</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">There really should be an in-place way of doing this. Right now you are creating a new BB for each call that simply gets destroyed again once the assignment is performed. This is quite unneccessary and only slows down things.</pre>
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<p>- Arjen</p>
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<p>On October 3rd, 2012, 1:24 p.m., Felix Rohrbach wrote:</p>
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<div>Review request for Gluon.</div>
<div>By Felix Rohrbach.</div>
<p style="color: grey;"><i>Updated Oct. 3, 2012, 1:24 p.m.</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">This adds bounding boxes for GameObjects, based on the patch for Components. I'm not really sure if the rotation works, as I don't have much experience in graphics.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Compiles (x86_64, Qt 4.8.3)</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>core/axisalignedbox.h <span style="color: grey">(5d9cab1)</span></li>
<li>core/axisalignedbox.cpp <span style="color: grey">(9e7e3eb)</span></li>
<li>engine/gameobject.h <span style="color: grey">(c042e94)</span></li>
<li>engine/gameobject.cpp <span style="color: grey">(a0d059f)</span></li>
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<p><a href="http://git.reviewboard.kde.org/r/106712/diff/" style="margin-left: 3em;">View Diff</a></p>
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