Hi Johnny,<br><br>Thank you for your guidance.<br><br>I also appreciate Timothée for guidance.<br><br>External assets are essential for android version and I agree with descriptions you provided.<br><br>In this situation maybe requesting extra files packagement and also dependency of GCompris to that package will be helpful for GNU/Linux repositories.<br><br>I recommend you to create about page for GCompris project or FAQ because of this kind of questions I asked if it's possible. I would also happy to contribute to the project(especially translation to Persian).<br><br>Sincerely,<br>Sina-------- Original Message --------<br>On Apr 4, 2023, 10:39 PM, Johnny Jazeix < jazeix@gmail.com> wrote:<blockquote class="protonmail_quote"><br><div dir="ltr"><div dir="ltr">Hi Sina,<br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">Le mar. 4 avr. 2023 à 19:31, Sina Fesahati(Encrypted Messaging) <<a href="mailto:sina.fesahati@protonmail.com">sina.fesahati@protonmail.com</a>> a écrit :<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Hi everyone,<br><br>There are some questions about GCompris software/package which I wanted to ask and I couldn't find an answer via website or mail archive:<br><br>-GCompris is a GNU package or KDE package?<br><br></blockquote><div><br></div><div>Both :):</div><div>* <a href="https://www.gnu.org/education/edu-software-gcompris.en.html">https://www.gnu.org/education/edu-software-gcompris.en.html</a></div><div>* <a href="https://apps.kde.org/gcompris/">https://apps.kde.org/gcompris/</a></div><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">-Does this software depends on non-free packages or content(like licensed assets)?<br><br></blockquote><div><br></div><div>All the assets are free. It's either GPL, CC-BY-SA or public domain.<br></div><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">-Why some of the assets not contained in the software itself?<br><br></blockquote><div><br></div><div>Because of the size. For example, all the voices can be found at <a href="https://cdn.kde.org/gcompris/data2/">https://cdn.kde.org/gcompris/data2/</a>.</div><div>We package for 3 different OS (depending on the codec for each platform) + for each locale. Usually, you only want one locale and one platform. Downloading around 1.5Go for this is too much.</div><div><br></div><div>Android also had a limit size to 100Mo at some point so we needed to have a package below it.<br></div><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">-Where this external assets downloaded and are there any file to install that assets without downloading?<br><br></blockquote><div><br></div><div>Assets are totally optional. Introduction voices and background music are a bonus and the complete wordset too (there is a small subset in GCompris itself so the depending activities still work).<br></div><div>They are downloaded from the cdn (
<a href="https://cdn.kde.org/gcompris/data2/">https://cdn.kde.org/gcompris/data2/</a>) and installed locally in the "cache" folder. It depends of the OS but for Linux, it is under ~/.cache/KDE/gcompris-qt.</div><div><br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Sincerely,<br>Sina</blockquote><div><br></div><div>Cheers,</div><div>Johnny <br></div></div></div>
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