<div dir="auto"><div>Thanks for the clarification Johnny, yes it definitely seems redundant. <div dir="auto"><br></div><div dir="auto">I was thinking of adding everyday objects such as - alarm clocks, car horns etc. And not just animals.</div><div dir="auto"><br></div><div dir="auto">Also come to think of it explore_farm_animals could definitely be expanded since it only has limited animals</div><div dir="auto"><br></div><div dir="auto">For eg. </div><div dir="auto">Create new activities along similar lines of explore_farm_animals - explore_wild_animals, explore_birds, explore_sounds (for everyday objects) etc. Let me know what you think</div><div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto">Also I was replying to Emmanuel for the "sharing the qml resources you have" which was in an earlier email in this thread. I have only ever worked with the designer tool and for some reason it does not work with GCompris.</div><div dir="auto"><br></div>Thanks,</div><div dir="auto">Yogendrasingh Pawar<br><br><div class="gmail_quote" dir="auto"><div dir="ltr" class="gmail_attr">On Thu, 9 Jan 2020, 12:48 pm Johnny Jazeix, <<a href="mailto:jazeix@gmail.com">jazeix@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Yogendra,<br>
<br>
we already have explore_farm_animals where, on level 2, we need to<br>
identify which animal does which sound so your idea is redundant with<br>
it.<br>
I'm not sure what you mean by "sharing the qml resources you have",<br>
everything we use is in the repository.<br>
<br>
Johnny<br>
<br>
Le mer. 8 janv. 2020 à 21:30, Yogendra Pawar<br>
<<a href="mailto:yogendra.pawar892@gmail.com" target="_blank" rel="noreferrer">yogendra.pawar892@gmail.com</a>> a écrit :<br>
><br>
> Thank you for your reply, and sorry for the late response.<br>
><br>
> I had actually given a SoK proposal for the activity I wanted to create. Unfortunately it did not get selected. However I still want to work on it, here's the link: <a href="https://docs.google.com/document/d/1zX-kIv_7Zslb9c4e-Y2lmjTTqGCbafg9HywpOeRYPU0/edit?usp=sharing" rel="noreferrer noreferrer" target="_blank">https://docs.google.com/document/d/1zX-kIv_7Zslb9c4e-Y2lmjTTqGCbafg9HywpOeRYPU0/edit?usp=sharing</a>. The activity is basically about identifying sounds for the given image.<br>
><br>
> I want to currently work on this activity only, so that I can get more familiar with GCompris development. Please share the QML resources you have. I would love to work on the multiple_datasets part too once I am comfortable enough with QML.<br>
><br>
> Thanks,<br>
> Yogendrasingh Pawar<br>
><br>
> On Thu, 2 Jan 2020, 5:27 am Emmanuel Charruau, <<a href="mailto:echarruau@gmail.com" target="_blank" rel="noreferrer">echarruau@gmail.com</a>> wrote:<br>
>><br>
>> Hi Yogendra,<br>
>><br>
>> Welcome to the GCompris community!<br>
>> 1- Don't worry about the qml module not found error , I also have this<br>
>> error message since the beginning and it always worked even it reports<br>
>> this error.<br>
>> 2- The qml designer is not working with gcompris, but you do not need<br>
>> it. Once you have created your new activity you need to write your qml<br>
>> code by hand. If you have any questions on qml I can give you some web<br>
>> pages to start with.<br>
>> Just let me know what you want to create as first activity.<br>
>> If you want to help us on our current priority, we are at the moment<br>
>> focused on implementing something we call<br>
>> "multipledataset" into gcompris.<br>
>><br>
>> This feature has been implemented in branch multiple_dataset of our<br>
>> git repository and can be already found in activities smallnumber,<br>
>> smallnumbers2, gletters, reversecount, gletters.<br>
>><br>
>> Its aim is to offer the choice between several datasets to match the<br>
>> level of different pupils.<br>
>><br>
>> You can find the list of activities still to be ported here<br>
>> <a href="https://phabricator.kde.org/T12428" rel="noreferrer noreferrer" target="_blank">https://phabricator.kde.org/T12428</a><br>
>><br>
>> Regards,<br>
>><br>
>> Emmanuel<br>
>><br>
>><br>
>> Le mer. 1 janv. 2020 à 20:16, Yogendra Pawar<br>
>> <<a href="mailto:yogendra.pawar892@gmail.com" target="_blank" rel="noreferrer">yogendra.pawar892@gmail.com</a>> a écrit :<br>
>> ><br>
>> > Hello all,<br>
>> > I'm new to GCompris Development and have completed the New Comer's Exercise, thus creating my own activity.<br>
>> ><br>
>> > 1) However my doubt is regarding the "import GCompris 1.0" statement in the qml files of a lot of existing GCompris activities. I am getting a qml module not found error even though all the needed packages are installed.<br>
>> ><br>
>> > 2) Furthermore, I am not able to use the designer to edit any of the qml files of activities that are not my own.<br>
>> ><br>
>> > I haven't been able to find anything meaningful online, any help would be appreciated.<br>
>> ><br>
>> > Thanks in advance,<br>
>> > Yogendra Pawar<br>
</blockquote></div></div></div>