<div dir="auto">Hi,<div dir="auto">I don't see so far any activity where you should not give the objective when presenting a new level.</div><div dir="auto">We can obviously do a logic test and not trying to display if there are no objective given.</div><div dir="auto">But it is important to tell either the kid or its parent what is achieved for a given level.</div><div dir="auto"><br></div><div dir="auto">Emmanuel </div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">Le ven. 2 août 2019 à 18:28, Johnny Jazeix <<a href="mailto:jazeix@gmail.com">jazeix@gmail.com</a>> a écrit :<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Le ven. 2 août 2019 à 15:07, Timothée Giet <<a href="mailto:animtim@gmail.com" target="_blank" rel="noreferrer">animtim@gmail.com</a>> a écrit :<br>
><br>
> Le 02/08/2019 à 14:30, Emmanuel Charruau a écrit :<br>
> > Hi Akshay,<br>
> > I tested multipledata on smallnumber and smallnumber2 and I am<br>
> > wondering if we should not change the way objectives are recalled.<br>
> > At the moment to hide the objective you tap on the objectives area, great.<br>
> > But to get it back you have to tap on the same area, and there is no<br>
> > way for the user to know what this area is.<br>
> > I think you should change the way it reappears and show it back<br>
> > whenever the screen is tapped (outside the other buttons obviously).<br>
> > Mentors, what do you think?<br>
> ><br>
> > Regards,<br>
> > Emmanuel<br>
><br>
> I think we should both hide and show the objective when clicking<br>
> anywhere on the activity area (of course excluding the bar buttons and<br>
> the virtual keyboard area).<br>
><br>
> Timo.<br>
><br>
><br>
<br>
Do we want the same behaviour for all activities or only for specific<br>
ones? The question behind is: do we try to do something generic (might<br>
be tricky but would avoid a lot of code duplication) or do we do it<br>
specifically for some activities?<br>
<br>
Johnny<br>
</blockquote></div>