<div dir="ltr"><div><div><div>Maybe many ideas but that would be great to create a workflow to chain activities, as if you show these steps to children (you can represent them with stones doing a path over a river) he will be motivated to go to the last stone.<br></div>Furtumore it gives sens to what you learn. "I want to learn that, so I have to learn that and that before".<br></div>Great idea.<br><br></div>Emmanuel<br><div><div><br></div></div></div><div class="gmail_extra"><br><div class="gmail_quote">2016-02-12 21:00 GMT+01:00 B.J. <span dir="ltr"><<a href="mailto:bj@koupps.net" target="_blank">bj@koupps.net</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="word-wrap:break-word;color:rgb(0,0,0);font-size:20px;font-family:Calibri,sans-serif"><div>My vote for “yes”, thinking you’re completely right. Another option would be to bring back the separate config tool we had with the GTK version, with which one could easily lock or allow specific activities—this confines the focal skill set, but also allows independent practice for menu navigation, which is a skill that some students don’t have yet. That way a learner walks through the specific skills the group is currently working on while still using the icons to navigate. Even better: maybe an option for activities to “open up” (allow access) after specific ones are completed? Maybe too many ideas at once for this stage of development though…</div><div><br></div><div>—</div><div>B.J.</div><div><br></div><span><div style="font-family:Calibri;font-size:11pt;text-align:left;color:black;BORDER-BOTTOM:medium none;BORDER-LEFT:medium none;PADDING-BOTTOM:0in;PADDING-LEFT:0in;PADDING-RIGHT:0in;BORDER-TOP:#b5c4df 1pt solid;BORDER-RIGHT:medium none;PADDING-TOP:3pt"><span style="font-weight:bold">From: </span> Bruno Coudoin <<a href="mailto:bruno.coudoin@gcompris.net" target="_blank">bruno.coudoin@gcompris.net</a>><br><span style="font-weight:bold">Date: </span> Friday, February 12, 2016 at 1:31 PM<br><span style="font-weight:bold">To: </span> <<a href="mailto:gcompris-devel@kde.org" target="_blank">gcompris-devel@kde.org</a>><span class=""><br><span style="font-weight:bold">Subject: </span> Re: [GCompris-devel] Division - new activity<br></span></div><div><br></div><div>
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<div>Le 12/02/2016 13:12, Johnny Jazeix a
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<p> talked to allon on irc and he gave me some
ideas: </p>
<p><span style="font-size:12pt">- we should let
the user decide how many children to split the
candies to, or even how many candies to have
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<div>I'm not sure if it is a good idea to let the child decide by
default how many candies/children. Can be interesting for
classrooms, but I'm not sure it's a good idea for children at
home, if they play alone?<br>
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We don't have it at the moment but we have to stay open to these
kind of requests. Teachers want to tune each activity to match the
difficulty level they have in the classroom. This is a valid request
and it goes in par with the administration module.<br>
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The scenario is that the teacher configures all the GCompris to run
an activity at a given level or with a specific configuration. Going
further, we could let a teacher create a multi activity scenario in
which instead of having a menu the children is proposed a sequence
of activities (including specific level and config) to follow. I
created a task to track this need:<br>
<a href="https://phabricator.kde.org/T1596" target="_blank">https://phabricator.kde.org/T1596</a><br>
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I am on the early thinking on this and maybe wrong, feel free to
discuss it.<br>
<br>
Bruno.<br>
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