# commands can appear in any order
# comments begin with '#'
# blank lines are ignored

# levels define the characters to be dropped for that level of play
# note that the gletters keyboard is case-insensitive so the A key
# will "pop" both A and a, no shifting or mapping is necessary

level 1 AÁBCČDEÉĚFGHIÍJKLMNOPQRŘSŠTUÚŮVWXYÝZŽ
level 2 AÁBCČDEÉĚFGHIÍJKLMNOPQRŘSŠTUÚŮVWXYÝZŽ0123456789
level 3 aábcčdeéěfghiíjklmnopqrřsštuůúvwxyýzž
level 4 AÁBCČDEÉĚFGHIÍJKLMNOPQRŘSŠTUÚŮVWXYÝZŽaábcčdeéěfghiíjklmnopqrřsštuůúvwxyýzž
level 5 AÁBCČDEÉĚFGHIÍJKLMNOPQRŘSŠTUÚŮVWXYÝZŽaábcčdeéěfghiíjklmnopqrřsštuůúvwxyýzž0123456789
level 6 AÁBCČDEÉĚFGHIÍJKLMNOPQRŘSŠTUÚŮVWXYÝZŽaábcčdeéěfghiíjklmnopqrřsštuůúvwxyýzž0123456789

# key maps map keys on the keyboard to characters that are dropped
# so for example for this czech keyboard, we map the lower case
# caron and acute letters (+ěščřžýááíé) to the numerals 
# so that the child doesn't have to use the shift key to access them
# for more advanced typists we might eliminate the maps and force 
# the use of the shift key

key +1
key ě2
key š3
key č4
key ř5
key ž6
key ý7
key á8
key í9
key é0

# the fallrate is the rate at which letters fall
# the smaller the numbers, the faster they fall
# the first number is the base
# the second number is the variability by level
# the sum of the numbers should be around 140

fallrate 40 100

# the droprate is the rate at which letters are dropped
# the smaller the numbers, the more letters drop
# the first number is the base
# the second number is the variability by level
# the sum of the numbers should be around 9000

droprate 1000 8000
