<table><tr><td style="">ndavis added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D15111">View Revision</a></tr></table><br /><div><div><blockquote style="border-left: 3px solid #8C98B8;
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<div style="font-style: normal;
padding-bottom: 4px;">In <a href="https://phabricator.kde.org/D15111#671492" style="background-color: #e7e7e7;
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<p>pixels is not a unit unless assigned a ppi on a case by case basis</p>
<p>and thus it needs to be something requested and not EVER something that is always available !</p></div>
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<p>Is px in Inkscape a different kind of unit from px in Karbon? Some kinds of vector graphics <em>have</em> to be done with pixel units, such as icons. It's fine if you think Karbon should focus primarily on making graphics for physical media, but you can't have a general purpose vector graphics program without supporting pixel units in the same way that Inkscape does.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R8 Calligra</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D15111">https://phabricator.kde.org/D15111</a></div></div><br /><div><strong>To: </strong>anthonyfieroni, boemann, danders, Calligra: 3.0, ndavis, VDG<br /><strong>Cc: </strong>staniek, Calligra-Devel-list, davidllewellynjones, dcaliste, ognarb, cochise, vandenoever<br /></div>