<table><tr><td style="">staniek added a comment.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: #F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: inline-block; border: 1px solid rgba(71,87,120,.2);" href="https://phabricator.kde.org/D15111">View Revision</a></tr></table><br /><div><div><p>tl;dr images designed without regards to physical pixels size look well only for large sizes</p>
<p>Are we talking about equivalent of this option of Inkscape?</p>
<p><a href="https://phabricator.kde.org/F6223325" style="background-color: #e7e7e7;
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<p>The Px unit has wide usage. In the bug description web developers are mentioned, natural part of the use cases include pixels measurement.</p>
<p>My personal use case even for KEXI is to work with (Breeze) icons, as most of us know they are designed with pixels in mind, that is with 16x16, 22x22 etc. grids. Without this approach icons designed "for scalability" will not be visible at all *any* small size.</p>
<p>Another point to vote yes for this change comes from the SVG specs. It's supported option. Not having it is a disservice for the user.</p></div></div><br /><div><strong>REPOSITORY</strong><div><div>R8 Calligra</div></div></div><br /><div><strong>REVISION DETAIL</strong><div><a href="https://phabricator.kde.org/D15111">https://phabricator.kde.org/D15111</a></div></div><br /><div><strong>To: </strong>anthonyfieroni, boemann, danders, Calligra: 3.0<br /><strong>Cc: </strong>staniek, Calligra-Devel-list, cochise, vandenoever<br /></div>