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This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/104688/">http://git.reviewboard.kde.org/r/104688/</a>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Yes we would require d pointer for libs stuff
also please conform to hacking style. I see many spaces in var declarations. I see several place wher you forgot { } for single line if
and also one case of trailing space
on the more general sense it looks ok - though i've not looked at the details - but then again if you are able to use it it can't be all bad.</pre>
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<a href="http://git.reviewboard.kde.org/r/104688/diff/1/?file=58308#file58308line90" style="color: black; font-weight: bold; text-decoration: underline;">libs/odf/Ko3dScene.h</a>
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(Diff revision 1)
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<td colspan="2"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">public:</pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "> <span class="n">QVector3D</span> <span class="n">m_direction</span><span class="p">;</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">qt 4.6 - do we require that yet?</pre>
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<p>- C.</p>
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<p>On April 21st, 2012, 12:39 p.m., Inge Wallin wrote:</p>
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<div>Review request for Calligra.</div>
<div>By Inge Wallin.</div>
<p style="color: grey;"><i>Updated April 21, 2012, 12:39 p.m.</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">This new code adds support for 3D scenes in libs/odf. It was ported from my threedscene branch when I found out that exactly the same attributes are used in 3D charts.
The only tricky thing with this code is that the attributes are not stored in a style but in the actual elements (dr3d:scene and chart:plot-area respectively). This means that we have to save the attributes and the children separately since the saving code of these objects may want to add other attributes *and* children.
You may note that I didn't d-pointer-ify the class. Right now the odf library is not binary compatibility frozen so I don't strictly need to but if there is a strong wish for it I can do it.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I have tested this code while working on the 3D Scene shape.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>libs/odf/CMakeLists.txt <span style="color: grey">(c411a8c)</span></li>
<li>libs/odf/Ko3dScene.h <span style="color: grey">(PRE-CREATION)</span></li>
<li>libs/odf/Ko3dScene.cpp <span style="color: grey">(PRE-CREATION)</span></li>
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<p><a href="http://git.reviewboard.kde.org/r/104688/diff/" style="margin-left: 3em;">View Diff</a></p>
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