> So to be clear, can the QML UI be built using KoAbstraction? The reason
is that I am already copying a lot of code from it, given that
KoAbstraction only helps to create QWidget based UIs (correct me if I > am
wrong).<br><br>Yes atm, KoAbstraction is based on QWidget, But you can add the QGraphicsWidget based implementation to it and let QML UI use it. By doing so we can make the KoAbstraction layer usable by non-QWidget based application too.<br>
<br>-- <br>Mani Chandrasekar<br><br>