<div class="gmail_quote">On Sat, Feb 13, 2010 at 8:04 PM, Daniel Dewald <span dir="ltr"><<a href="mailto:Daniel.Dewald@time-shift.de">Daniel.Dewald@time-shift.de</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div><div></div><div class="h5">On Saturday, 13. February 2010 19:41:14 Thomas Lübking wrote:<br>
> Attached is (the sketch of) an approach that would<br>
> - bring some kind of icon as enrico suggested<br>
> - bring some sort of "button" to the label*<br>
> - does not (really) break animations<br>
> - does not clash with the horizontal lining of the timeslider<br>
> - point the direction of the label (the direction of the angle and the open<br>
> end)<br>
><br>
> When looking on the sketch, please ignore the outer watermark arrows and<br>
> the blue text color.<br>
> Also the label alignment needs to be corrected (r/c/l - the angles would<br>
> move towards the center), i.e. I know there's space for visual improvement<br>
> ;-)<br>
><br>
> For the moment, all I want to here is whether this signing makes the label<br>
> clickable (enough) to you.<br>
><br>
> Cheers,<br>
> Thomas<br>
><br>
> *I figured that the important and constant part of all interactive UI<br>
> elements is the fact they /have/ a decoration, not what it looks in<br>
> particular (thus we've buttons from win3.11 to Aqua or the Doom3 techy HUD<br>
> style)<br>
><br>
> The next "button" has a counter angle for illustration, personally i'd<br>
> prefer to go w/o as the open space will support the direction hinting.<br>
><br>
<br>
</div></div>Up until now I was silent in this whole label/bar discussion but I feel an<br>
urge to clarify a my view of a few points.<br>
<br>
First of all I may not be THE UI guy but I recently attended to a class called<br>
"Human Interface Interaction" and had an exam about it which is both quite<br>
vivid in my mind. And the FIRST rule of UI simply is to give the user what he<br>
expects. Its nice to invent new stuff and its nice to have new features as<br>
long as the user opens the UI and knows what he has to do to get the job done.<br>
So what is the user expecting when he wants to play music? He wants an arrow<br>
button to start playing, a two bars button for pause (its plausible to<br>
integrate those two), a button with a rectangle for stop and two buttons with<br>
2 arrows in it for next and previous. We have no stop button which personally<br>
I hate.. and we also have no next and previous buttons. That a simple fact. If<br>
I have to SEARCH for the next, previous and stop "buttons" the UI simply does<br>
not work as expected which violates the most fundamental rules of Interaction.<br>
So for god sake put those damn buttons back where they belong and let us work<br>
on features who are not integrated in the mind of the user since the first<br>
music player invented EVER! Sorry if my comment about this is a bit pissed but<br>
we all dance around this and it simply is stupid from my point of view because<br>
its obvious.<br>
<font color="#888888"><br>
<br>
Daniel<br>
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<br></blockquote></div><br><br clear="all">I really like the new toolbar, it awesome and I got used to it, but I am a developer and I figure things out faster than a normal user and I was following the discussion about the new toolbar since the beginning.<div>
<br></div><div>But I have to agree with the Daniel's suggestion, I think that by default Amarok should have bigger next/previous and stop buttons and let the new look have to be chosen by the user in the settings.<div>
<br></div><div><br>-- <br>Milot Shala, Software Engineer<br><a href="http://www.spartansoft.org">www.spartansoft.org</a> | <a href="mailto:m.shala@spartansoft.org">m.shala@spartansoft.org</a><br>
</div></div>