Fwd: [Kde-games-devel] Another take on touch-enabled interfaces for KDE games

Aaron J. Seigo aseigo at kde.org
Wed Sep 28 12:10:25 UTC 2011


On Wednesday, September 28, 2011 10:27:07 Marco Martin wrote:
> On Wednesday 28 September 2011, Aaron J. Seigo wrote:
> > To build it, follow the following steps:
> > 
> > 1. git clone kde:libtagaro, select the majewsky/active branch, build and
> > install
> > 2. svn checkout .../trunk/KDE/kdegames, apply the attached patch
> > (-p1), build with flag -DKDEGAMES_ACTIVE=ON to cmake
> > 3. run KDiamond (you can do this without installing it *if* you
> > already have KDiamond's data files installed)
> > 
> > Feedback is very much appreciated.
> 
> this is very cool ;)
> maybe we can try out this patch already in our repos?

it's missing features for things like configuration, showing the score, etc. 
it's early, but very promising work. adding the last bits shouldn't be hard, 
but until they are in it would probably be a step backwards at the moment. but 
awesome to see that people are taking the cue from Active! :)

-- 
Aaron J. Seigo
humru othro a kohnu se
GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA  EE75 D6B7 2EB1 A7F1 DB43

KDE core developer sponsored by Qt Development Frameworks
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 198 bytes
Desc: This is a digitally signed message part.
URL: <http://mail.kde.org/pipermail/active/attachments/20110928/1006b604/attachment.sig>


More information about the Active mailing list